Book Cover

Book Contents


Section Editors





... Vertex and Pixel Shader Programming

After the tremendous success of ShaderX and ShaderX2, a new book project with an entirely new set of innovative ideas, techniques,and algorithms will be published by Charles River Media :


Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover new Shader tips and tricks with DirectX 8/9 hardware.
Each section of the book(s) will be headed by a Section editor. The section editors are:

Section 1 - Geometry Manipulation Tricks (Dean Calver)
Section 2 - Rendering Techniques (Nicolas Thibieroz)
Section 3 - Software Shaders and Shader Programming Tips (Dean Macri)
Section 4 - Image Space (Jason L. Mitchell)
Section 5 - Shadows (Eric Haines)
Section 6 - 3D Engine Design (Tom Forsyth)
Section 7 -Tools (Willem H. de Boer )
Section 8 - Environmental Effects (Willem H. de Boer)

Book Schedule:

January 31th Proposals due !
February 29th Authors selected and begin writing
March 1st Contracts sent out
May 15st Deadline for Papers
May 17th Peer review feedback due
May 31th Revised articles due
June 28th All CD demos/code due
July 15th All articles sent to publisher
July 17th

Final CD sent to publisher

August 15th Editor and authors review book proofs
October Release


August 28th, 2004
Updated book content and the about the authors pages.

August 8th, 2004
We are heading for a October Release :-).

March 2nd, 2004
We are currently selecting the authors. The section environmental effects were added. Willem will edit this section.

October 2nd, 2003

Eric Haines joines the team to edit the "Shadows" section.

September 12th , 2003

Published the first version of this website.

Logo: 2001-2003 Javier Izquierdo, Lanzarote, Spain
Content: 2001 - 2003 Wolfgang Engel, Frankenthal, Germany