After the tremendous success of ShaderX and
ShaderX2, a new book project with an entirely new set of innovative
ideas, techniques,and algorithms will be published by Charles River Media :
Game developers of all
levels will find insightful tips and tools from this unique collection.
Written by game programming experts, each contribution will cover
new Shader tips and tricks with DirectX 8/9 hardware.
Each section of the book(s) will be headed by a Section editor.
The section editors are:
Section 1 - Geometry
Manipulation Tricks (Dean Calver)
Section 2 - Rendering Techniques (Nicolas Thibieroz)
Section 3 - Software Shaders and Shader Programming Tips (Dean Macri)
Section 4 - Image Space (Jason L. Mitchell)
Section 5 - Shadows (Eric Haines)
Section 6 - 3D Engine Design (Tom Forsyth)
Section 7 -Tools (Willem H. de Boer )
Section 8 - Environmental Effects (Willem H. de Boer)
|Proposals due !
and begin writing
|Contracts sent out
|Deadline for Papers
|Peer review feedback
|All CD demos/code
|All articles sent
Final CD sent to
|Editor and authors
review book proofs